Nicole Citardi
Hello! My name is Nicole, I recently graduated with a B.F.A. from Chapman University (major in Animation & VFX and minor in Game Development Programming). Welcome to my portfolio!I have a passion for storytelling and a love of art, which is why animation is the perfect blend for me. I enjoy a plethora of story-based mediums, including movies, video games, books, comics, and TV shows. I want to contribute to the storytelling world with my skills as an artist and a creative individual!

Nicole Citardi
3D Modeling and Rigging

Nicole Citardi
3D Animation Reel

Nicole Citardi
Game Development

I started a company where I hope to create engaging narrative-driven games.
ScrythaDev, LLC
I am working on two solo development projects where I am responsible for all art, writing, and coding.
Other roles not affliliated with my company:

Nicole Citardi
2D Art & Concept Art
Original Characters for "Blame Game"
(Not responsible for mechanical arm rendition in concept art)

Nicole Citardi
Traditional Study

Nicole Citardi
EXPERIENCERural Games — 3D Character Artist Intern
Aug 2026 – Present
• Model, UV unwrap, and texture 5+ game-ready characters in Maya and Substance Painter, building clean topology within optimization guidelines.
• Iterate on assets through weekly reviews with a team of 10+ artists, turning around feedback within 1-2 days to keep characters on schedule.ScrythaDev — Founder
2025 - PRESENT
• Founded an independent game studio to design, develop, and self-publish original titles on Steam.
• Developing POPULARITY CONTEST in Ren’Py, owning game design, programming, 3D art, and animation; launched Steam page and grew it to 400+ wishlists.
• Drive marketing through social media, building a community of 1.3k followers across Instagram, Tik Tok, and YouTube.
• Recruit and direct freelance collaborators in voice acting and audio design.Dodge College of Film & Media Arts — Social Media Designer
October 2024 – May 2025
• Designed and edited motion graphics and promotional videos in After Effects and Premiere Pro.
• Planned content with animation faculty in weekly meetings to align posts with program recruitment and event goals.
• Sourced and showcased work from 30+ student artists, spotlighting the program's top films and projects.Art Mix — Animation Tutor, Art Instructor
June 2024 - PRESENT
• Design and teach a 2D animation curriculum for middle school students, covering the 12 principles of animation.
• Led group art lessons for classes of up to 8 children ages 5–8.Kashmir World Foundation — Animation Intern
June 2023 – January 2024
• Animated a 3-minute 2D short film in Adobe Animate promoting high-tech drones built for wildlife conservation.
• Refined animation across rounds of supervisor and peer review.
PROJECTS“Heart Race” — Co-Director, 3D Animator, Rigger, Lighting Artist, 3D Modeling
2025-2026
• Co-directed a 5-minute 3D animated senior thesis film with a key crew of 4 and supporting crew of 15, guiding it from story development through final render.
• Modeled and rigged 2 characters in Maya, building body and facial rigs used by the full animation team.
• Animated, lit, and rendered shots; tracked shot progress and reviews in ShotGrid and SyncSketch.“POPULARITY CONTEST”— Solo developer
2025- PRESENT
• Illustrate, code and market for a narrative heavy visual novel.
• Built a marketable persona to promote game on social media platforms.Game Jams — Concept Artist, Promotional Artist, Logo Artist
2024-2025
• Created visual identity for two team-built games made for Otome Jam and Spooktober Visual Novel Jam, collaborating with teams of 40+ developers.
• Designed lead character outfits, animated a live 2D title screen, and produced logo and key promotional art across both titles.
EDUCATIONChapman University, Dodge College of Film & Media Arts
Animation and Visual Effects (major) & Game Development Programming (minor) B.F.A.
August 2022 - May 2026
GPA: 3.9 | Honors: Provost List
SKILLS3D & Texturing: Maya, Substance Painter, Blender, Cinema 4D
2D, Motion & Editing: Photoshop, After Effects, Premiere Pro, Toon Boom Harmony
Engines & Code: Unity (C#), Unreal Engine, Python
Pipeline: ShotGrid, Jira, SyncSketch, Motion Capture

Nicole Citardi
Video Editing / Motion Graphics
Game Trailer for "POPULARITY CONTEST"
Reels for
Social Media


































































































